THE DEVELOPMENT OF VISUAL-SPATIAL THINKING IN FUTURE ARCHITECTS AND DESIGNERS: THE EDUCATIONAL POTENTIAL OF COMPUTER MODELING USING RHINO 3D
DOI:
https://doi.org/10.32782/2415-8151.2025.37.21Keywords:
visual-spatial thinking, computer modeling, Rhino 3D, interior design, spatial-object environmentAbstract
Purpose. This study aims to substantiate the educational potential of computer modeling in the Rhinoceros 3D (Rhino 3D) environment as a tool for developing key competencies of future interior designers, particularly their visual-spatial thinking. It analyzes how the integration of various modeling approaches (NURBS, SubD, parametric) facilitates the synthesis of artistic vision and the development of skills necessary for implementing original projects – from concept to technical documentation and production preparation. Methodology. The research is based on a comprehensive approach. Scientific sources addressing the impact of digital tools on design education were analyzed. A comparative analysis of Rhino 3D’s capabilities with other software (SketchUp, Archicad, Blender, 3ds Max) was conducted, highlighting its advantages: accuracy, form-making flexibility, integration of various modeling methods, and robust documentation tools. Results. The study revealed a significant impact of working in Rhino 3D on the development of students’ visual-spatial thinking, logical, algorithmic, and constructive thinking, and the synthesis of knowledge through STEAM principles. Modeling and preparing technical documentation directly from 3D models deepens the understanding of spatial relationships and enhances design efficiency. The use of the program in various academic disciplines and for solving complex tasks demonstrated improved precision in constructing complex forms and a more conscious use of digital tools. Scientific novelty. The novelty lies in the comprehensive justification of Rhino 3D as a pedagogical tool for the targeted development of visual-spatial thinking in future interior designers, with an emphasis on an artistic approach. The study examines how specific tools and the logic of the program’s interface act as catalysts for the development of analytical, spatial, and technical-artistic thinking. A dedicated educational module on Rhino 3D was developed and tested [1]. Practical relevance. The paper proposes a well-reasoned methodology for integrating Rhino 3D into interior design curricula, aimed at fostering critically important visual-spatial skills. A practical textbook was developed to cultivate essential skills in future designers, defining a modern, versatile, and competitive professional: creation of complex and organic forms, preparation of technical documentation, generation of files for digital manufacturing, and effective 3D visualization. The conducted research and the educational methodology [1] contribute to the advancement of Ukrainian-language educational resources in computer modeling for design.
References
Садова В., Калініченко О. Комп’ютерне моделювання. Основи роботи в SketchUp, Rhinoceros, Twinmotion : навчальний посібник. Київ : КАІ, 2025. 140 с.
Agirbas A. A Teaching Methodology on the Combination of Architectural Tradition and Parametric Design: A Case Study with Birdhouses. International Journal of Islamic Architecture. 2022. Vol. 11. № 1. P. 149–168. DOI: 10.1386/ijia_00068_1.
Arnheim R. Visual Thinking. Berkeley : University of California Press, 1969. 345 p.
Davis D. Modelled on Software Engineering: Flexible Parametric Models in the Practice of Architecture : дис. ... докт. архіт. : 18.00.01. Melbourne : RMIT University, 2013. 210 p.
Firm Survey Report: Skills in Demand. American Institute of Architects (AIA). 2023. URL: https://www.aia.org/resources (дата звернення: 15.07.2025).
Hanna S. Parametric Tools in Creative Design Pedagogy. International Journal of Architectural Computing. 2017. Vol. 15. № 1. P. 6–19. DOI: 10.1177/1478077117694478.
Henriksen D. Creating STEAM with Design Thinking: Beyond STEM and Arts Integration. The STEAM Journal. 2017. Vol. 3. Iss. 1. Art. 11. DOI: 10.5642/steam.20170301.11.
Iwamoto L. Digital Fabrications: Architectural and Material Techniques. New York : Princeton Architectural Press, 2009. 192 p.
Jabi W. Parametric Design for Architecture. London : Laurence King Publishing, 2013. 208 p.
Kolarevic B. Architecture in the Digital Age: Design and Manufacturing. New York : Taylor & Francis, 2003. 310 p.
Kvan T. Aspects of design pedagogy in the virtual studio. Design Studies. 2004. Vol. 25. № 3. P. 263–278.
Laseau P. Graphic Thinking for Architects and Designers. 3rd ed. Hoboken : Wiley, 2001. 256 p.
Oxman R. Parametric Design Thinking. Design Studies. 2017. Vol. 52. P. 1–18. DOI: 10.1016/j.destud.2017.05.001.
Architectural Geometry / H. Pottmann et al. Exton : Bentley Institute Press, 2007. 724 p.
3D in Education: Unlocking the Potential of Interactive Learning. RealityMax. 2023. URL: https://realitymax.com/guides/3d-in-education (дата звернення: 15.07.2025).
Rhino 3D: SubD Documentation. 2023. Robert McNeel & Associates. URL: https://www.rhino3d.com/features/subd/ (дата звернення: 15.07.2025).
Schön D.A. The Reflective Practitioner: How Professionals Think in Action. New York : Basic Books, 1983. 384 p.
Sutherland I.E. Sketchpad: A Man-Machine Graphical Communication System : Technical Report. University of Cambridge Computer Laboratory, 2003. 149 p.
Tsakeni M. Exploring Design Principles for STEAM Learning Activities Development by Science and Technology Teachers. Educational Research for Social Change. 2024. Vol. 13. № 1. P. 85–106. DOI: 10.17159/2221-4070/2024/v13i1a6.
Woodbury R. Elements of Parametric Design. London : Routledge, 2010. 312 p.











