CREATING GENERATIVE DESIGNS FOR 3D CHARACTERS BASED ON STRUCTURAL IMAGE ANALYSIS
DOI:
https://doi.org/10.32782/2415-8151.2025.35.39Keywords:
generative model, polygonal mesh, 3D character, component element, computer modeling, single polygon mesh, visible segments, image analysisAbstract
In recent years, generative models for creating 3D objects have shown significant progress, but existing approaches are often limited to creating models represented by a single polygonal mesh. This limits the functionality and adaptability of the created objects. This article discusses the need to develop 3D character generators based on deep generative models that are able to understand and analyze the structure of an object, and identify its components elements and create multigrid views. Unlike existing solutions that create a single polygonal mesh, the proposed approach is aimed at creating models with a clear division into functional components, which significantly increases their practical applicability. The purpose. Create a method that analyzes the structural composition of objects to generate 3D models composed of multiple functionally necessary parts, rather than a single mesh. Methodology. The following methods were used in the study: 1) analytical method by which the literature was analyzed; 2) theoretical and conceptual method, which allowed to determine the conditions necessary for the introduction of IT technology in cultural and artistic practice; The study used methods of computer modeling and analysis, which increased the accuracy of the results. Results. Development of a New Method and successfully proposed an approach using pre-trained models to analyze object ima ges. Scientific novelty. Introduction of a new method for analyzing object structure that goes beyond traditional single-mesh generation and development of an innovative approach that combines pre-trained models for image analysis with segmented 3D model generation Practical relevance. This practical significance demonstrates the research's value across multiple industries and applications, making it particularly relevant for real-world implementation. 1. Simplifies the process of creating game characters 2. Enables dynamic real-time changes to character appearance and structure 3. Improves character animation capabilities through segmented models.
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