IMPLEMENTATION OF GAMIFICATION ELEMENTS IN ONLINE LEARNING USING LMS MOODLE

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DOI:

https://doi.org/10.18372/2786-5487.1.16694

Keywords:

e-learning, gamification, Moodle, motivation

Abstract

This article discusses means of gamification elements, used in order to achieve higher learners, satisfaction level in the online studying process. Moodle is represented as an exemplary system, due to its widespread usage in educational institutions. First, premises of desirable learner; behavior is set up, and the second means of creating a dynamic environment for both students and teachers, mostly for receiving quick feedback and therefore boosting motivation. Moodle plug-ins for gamifying the environment are laid out along with proposed factors for analysis of their influence.

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Published

2022-06-26

How to Cite

But, V., & Horozhankina, A. (2022). IMPLEMENTATION OF GAMIFICATION ELEMENTS IN ONLINE LEARNING USING LMS MOODLE. Actual Problems in the System of Education: General Secondary Education Institution – Pre-University Training – Higher Education Institution, 1(2), 230–235. https://doi.org/10.18372/2786-5487.1.16694

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