Development and animation of three-dimensional model of a character for a computer game

Authors

  • A. Korneichyk
  • E. Glibko
  • M. Maksimova

DOI:

https://doi.org/10.18372/2415-8151.10.10539

Keywords:

Character, high-polygonal model, animation, 3DSMax, model optimization.

Abstract

The article shows the process of creating realistic three-dimensional character in the 3D Max environment: from concept art to development of the skeleton and animation of it. In a third-person game, the main character is constantly in the field of a camera view, often occupies most of the screen with sufficient increase. The increased requirements to a study of both the model, and textures are imposed. The importance of optimizing high-polygonal model to improve overall performance of the system resources in the game highlighted in the work. The methods allowing to reduce the number of polygons without essential loss of visual quality of model are considered and analysed.

References

Fleming, Bill. 3D Creature Workshop. Charles River Media Graphic Series: Character River Media; 1 edition, 1999. – 450 p.

Patnode, Jason. Character Modeling with Maya and ZBrush. Professional Polygonal Modeling Techniques. – UK, 2008. – 409 p.

Watkins, Adam. Creating games with Unity and Maya: creating games with Unity and Maya: how to develop fun and marketable 3D games / Adam Watkins. – London: Reaction, 2011. – 546 p.

Published

2016-05-25

Issue

Section

Статті