CHOICE OF TECHNOLOGY FOR CREATING A TRAINING APPLICATION
DOI:
https://doi.org/10.18372/2786-5487.1.15839Keywords:
educational application, audiovisual channel of perception, interactive learning, game engineAbstract
The article deals with the information technologies that can be used in the modern educational process to create a learning application that is able to provide educational material and test the knowledge of pupils or students. When choosing a technology, a compromise must be found between ease of development and effectiveness of interaction with students.
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Copyright (c) 2021 Actual Problems in the System of Education: General Secondary Education Institution – Pre-University Training – Higher Education Institution
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