CHOICE OF TECHNOLOGY FOR CREATING A TRAINING APPLICATION

Authors

  • Oleksii Mykhailovych Hlazok Національний авіаційний університет https://orcid.org/0000-0002-1888-8779
  • Kostiantyn Anatoliiovych Yashchenko Національний авіаційний університет

DOI:

https://doi.org/10.18372/2786-5487.1.15839

Keywords:

educational application, audiovisual channel of perception, interactive learning, game engine

Abstract

The article deals with the information technologies that can be used in the modern educational process to create a learning application that is able to provide educational material and test the knowledge of pupils or students. When choosing a technology, a compromise must be found between ease of development and effectiveness of interaction with students.

Published

2021-09-02

How to Cite

Hlazok, O. M., & Yashchenko, K. A. (2021). CHOICE OF TECHNOLOGY FOR CREATING A TRAINING APPLICATION. Actual Problems in the System of Education: General Secondary Education Institution – Pre-University Training – Higher Education Institution, 1(1), 112–115. https://doi.org/10.18372/2786-5487.1.15839

Issue

Section

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