A visualization of 3d images by back ray tracing: the geometric approach
DOI:
https://doi.org/10.18372/1990-5548.48.11228Keywords:
Rendering, Cartesian coordinates, spherical coordinate, plane, circle, polygon and sphereAbstract
In this paper is considering the problem of visualization synthetic images that is one of the mostwidely known problem in computer graphic. A general object consists of primitives and a camera used asviewer. Time solving this task is determine by time of scene visualization. For solving, this problem proposeda mathematical approach that based on geometric representation the simplest figures such as plane,circle, polygon and sphere in Cartesian coordinates. The main aim this task consist in estimation of positionobjects on the scene and its illumination with respect to viewer. Implementation proposals to algorithmprogram render are proposed. The results of the studying different scenes with some objects are givenReferences
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